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Saemon Deluvian
Human Pirate, Acrobat, Duelist, Liar, Drunk
Created by AudaciousDuck
journal last edited 31 August 2006 skills edited on 21 July 2006
inventory edited on 06 April 2006 created on 05 February 2005
Created by AudaciousDuck
| Stats / Appearance |
|
|
| Gender | Male | |
|---|---|---|
| Age | 20s | |
| Status | Single | |
| Alias | saemon_deluvian | |
| Gamescape | FantasyRole! | |
| Location | Ayenee/Eden/Dragon Continent | |
| Clan | The Pirate Ship Revelation | |
| Appearance/ Stats |
Name- Saemon the Buccaneer Race- Human, Northerner (Caucasian) Appearance: • Hair - Ear length, wavy; Black • Eyes - Swirly Cerulean/Stormy when frightened, drunk or angry. • Teeth - White, straight (He says that it's due to the strength of his liquor.) • Fingernails - Neatly cut, a bit long • Height - 5ft. 11in • Weight - 136lbs • Age - 22 years • Skin - Evenly tanned Clothing: • Baggy pants; stained to umber and secured with: • Black, lacquered leather with mithril buckle. • Clean, white, flowing shirt with collar and simple lace cuffs • Tight-fitting, well-cured, black sharkskin boots, which reach halfway up his calf • Flexible, waist-length overcoat made of canvas, adorned with myriad coins, shells and small items of jewelry sewn to the fabric, and fitted with many inside pockets. • Simple black fabric band used to keep hair up. Description: Stands taller than most, shorter than some. His boots are always shiny, oiled every morning and night. His pants reach all the way down to the top of his booted foot, and the buckle that holds them up shines like the moon on a clear night, standing out on the black of his belt. His shirt is loosely tucked in at his waist, and the "V" shaped collar shows a chest that is as tan as his arms and face. His coat, an article made of painted canvas, has laces, which are entirely undone and hanging loosely. The peculiar thing about it, however, is that it sparkles and clinks. It's decorated with jewelry, (a bit of the skulls and daggers persuasion) coins and broken shells with holes through them. Hanging loosely from the belt around his hips are two swords, a long silver rapier and a short cutlass with an eye in the pommel. Personality: • Very dramatic • Quite social, but does spend months at a time alone on the sea. • Very, very friendly. • Once angered, easily forgives. • Fast talker • Secretly: Wishes he had a friend Likes: • Sailing • His ship, the Revelation • Wine • Song • Grog • Potatoes • Pineapples • Lying • Stealing • Cheating Dislikes: • Death (his own) • Being threatened • Fighting to win • Losing things • The Dark Religion: • Believes there are many gods, many paradises, and nine levels of hell. Weapons: Rapier: Shape - Thin steel hilt, intricate filigree hand-guard, long, sharp blade. Abilities: • Cuts things. • [Unknown to Saemon] Will stay in one place when magic words are said. • Weaknesses: Rocks. The blade will not cut through rocks. Oh, and cuts through water are not permanent. Description: A beautiful piece of art, the sword is one of six designed for an ancient king's mountain patrol. To this day no one is quite sure why he gave them rapiers against the clubs and staves of mountain bandits, but if they said the magic word whilst falling, the magic in the rapier would freeze it in place. Hopefully, someone would come rescue them before their arms fell off. The hilt is made of good quality steel, the hand guard is made of mithril, and holds most of the enchantment. The blade is also steel, straight and sharp. It's certainly a gentleman's sword. Saber: Name - Kul Lakesh Shape - Mithril-plated steel hilt with saphire embedded at end. Pommel is jeweled eye of the great wizard Kul Lakesh of the Desert, a mighty eastern sorcerer. The blade is simple curved steel. Abilities: • [Unknown to Saemon] Sentient, Intelligent • Heightens awareness when held. Other Weapons and ‘Special’ Accessories: • Spiky jewelry is easy to remove and fling at people. • Daggers in boots; the ordinary kind • Dagger in sleeves of coat; ordinary kinds • Dagger in belt; ordinary kind Personal Abilities and Teachings: • Trained in the Gentleman's art of fencing, also the less than gentleman art of biting, scratching and jumping at your enemy from behind. (With side studies in kicking him while he's down) • Can sail a ship, any ship • Can tie most of the worlds knots • Can cause your ship to sink without throwing anything at it • Can murder his friends in cold blood • But sometimes these don't apply Tragic Flaws: • Deathly afraid of dying • Poor judge of mood • Can not sneak up on anyone due to sound of jacket |
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| Additional Information | Saemon's clothes shimmer, jingle and click in the wind for he has many coins, rings, shells and bits of metal sewn into the fabric. Slack are his vestments excepting where they are drawn in tight at his waist by a belt of brass and aluminum annuli set into a leather band. He wears quite a lot of jewelry on his person, but nothing too gaudy or terribly bright. In fact, most of the jewelry is rather depressing, being made up of tiny knives and skulls and the like. His mahogany hair is held back by a strip of ebony fabric, and his eyes glimmer, each a whirl of cerulean surf. His lips are curled in a jovial smirk. | |
| Quotes | "No trick or kick of fate can raise from me a yell -- Serene, I sit and wait for the world to go to hell." | |
| Website | "Homepage" (The Directory To Saemon's Information Page And Stuff About His Ship: The Revelation) | |
Associations
This character has no associations.
Character has 0 associates.
This character has no associations.
Character has 0 associates.
Background
[Cowboy One: Woah, What in tarnation is that!?
Cowboy Two: Well, I'll be a jack rabbit's second cousin if that ain't a "spoiler"
Cowboy One: Hot damn! I ain't never seen such a big "spoiler"! That critter must be praticly ten par'graphs!
Cowboy Two: Yessir, I'd hate to mistake that thar information for common knowledge in the midst of a serious rp session, which would confuse the players and mark me as what some folks would call "an inexperienced roleplayer who should read some articles on the subject before giving up his day-hobby".
Cowboy One: Yeehaw!]
At the age of two, an unnamed peasant baby was handed over to the Dread Pirate Saemon in return for not having his parents and younger brother killed. The D.P.S. Agreed and took the child as his own son aboard his pirate ship "The Reckless Retribution" and named him "Saemon Just To Confuse Things". After many years, the child -- shedding his useless latter names and replacing them with a simple "The Buccaneer" -- grew into his role as a pirate boy. When he "came of age" his father handed over The Reckless Retribution and the armada it controlled.
Saemon the Buccaneer was a fearsome pirate. He was known for his incredible cruelty towards all people but those of nobility. You see, he wished to be a wealthy noble one day and if he didn't set this standard now, then when he did become a noble, all sorts of pirates might start messing with him! Besides, he knew what it was like to have to order people about all day!
Saemon the Buccaneer was a much better pirate than his predecessor was. He grew quite wealthy and stopped having to do any real work whatsoever. He stopped talking to people all-together thinking he was really that close to becoming of nobility. He spent his days clinging to ropes and such in the riggings of The Reckless Retribution. Upon the realization of that he could never be a noble (this revelation occurred when his ship ran into a ship of nobility, causing it to founder. The noble's on the ship refused his help thinking it below them. They all drowned.) Saemon was cast into a deep depression.
It was during his depression that Saemon was captured by several elite members of the "Mystery Harts"-- a group of do-gooders and thieves. Saemon was forced to betray his own armada under pain of death. During the proceedings in a secret hideout of the M.H. Saemon the Buccaneer managed to frighten a junior member of the group into betraying the Mystery Harts themselves! When the pirate fleet was hiding in a secluded cove (unknowingly awaiting another fleet of pirate-hunters and the like) a galleon was being stocked with the recently freed crew of the Reckless Retribution and quite a large chunk of the wealth of the M.H.
Whilst his pirate armada was being massacred, Saemon sailed away to the east in his gold-laden galleon. However, the M.H. soon caught up with him in the countries to the east and incited the native countrymen to destroy Saemon and his crew. Saemon's crew fought bravely, but their ship was outnumbered and outmaneuvered and thusly sunk. The gold stowed below decks was scattered throughout the many canals of the eastern coast. Saemon himself abandoned ship early on when he saw the vigilante fleet on the horizon. He made his way deep into the city of Terashu, where he stayed for a year working as an apprentice shipbuilder in the shipyard of Blind Tsao Fang, likely the world's greatest shipbuilder. He never met the man, being apprenticed to a junior carpenter far down the totem pole, but he heard great stories of his skill.
The man Tsao Fang was very, very old. The ship he was working on was to be his last and greatest work. The wood was imported from the Far East, great logs of White Thinir, treated with the oils of the T'nuku cactus from the deserts to the south. Each plank was carved with knives, not saws, in the hands of Fang's most trusted shipwrights. They were held together with strips of mithril and sealed with the wax of distilled silver dragon scales. Then, in came the ship's wheel, Black Thinir with platinum filigree. Once the hull was finished, and the masts secured, the rigging and sails were instated. With lines of spun mithril and sheets and sails made from the woven fibers of the Slischian Terago (the body plant itself) the decorated masts were a pleasure to the few eyes which gazed upon is heavenly surfaces. However once the ship was assembled, Tsao Fang did not survive the week. As per request, his death was kept secret and his body was sealed in an ark and pushed out to sea. The ship, still unnamed, stood regally under the domed roof of the grand building hall. Still, business must continue, and the ship was not complete. The final process was to last one week and on the seventh day the customer (an unknown faction) would come with payment barges of gold and platinum and sail his ship away. During the previous week, wizards from a northern confederation would come to bestow upon the ship their gifts of magic, numerous hexes charms and sorceries. For six days, a constant glow of light issued from the great glass dome of the grand hall, the steady glow of competent work being done by professionals.
On the seventh day, the light was extinguished twelve hours too soon. Early in the morning, before the sun's dreams began dim, a wind picked up around Terashu. Flags whipped out straight and the smaller sailboats leaned precariously. Gradually the wind rose until it was forceful enough to pick up the smaller boats, and hurl them into the city. All throughout the canals and islands, chimneys were toppling and water was coursing through the waterways as if Terashu's heart had picked up pace. A hurricane had come to the coast, dealing blows like the fists of the gods.
The great hall stood for an hour against the total fury of the storm, withstanding flung vessels and broad waves, until finally it was split open like a three- minute egg. Each half, battered by seawater, disintegrated into the ocean, and the wizards between them, mortally distracted by their spellcraft, were swept into the canals and drowned. The only structre left standing in the city was the nameless ship, glowing as if in anticipation of the few words left unsaid by the mortal mages.
(To Be Continued, When the Muse Strikes, yet Somehow Saemon Takes the Ship and...)
Having no crew, and no money (other than that which was sewn into his clothing), Saemon reached unknown southern shores with naught but the clothes he wore and the Revelation. He sails it himself, through incredibly complex rigging traveling the shoreline of this new continent looking for a trustworthy crew, so that he might start a new reign of terror and taxation.
Cowboy Two: Well, I'll be a jack rabbit's second cousin if that ain't a "spoiler"
Cowboy One: Hot damn! I ain't never seen such a big "spoiler"! That critter must be praticly ten par'graphs!
Cowboy Two: Yessir, I'd hate to mistake that thar information for common knowledge in the midst of a serious rp session, which would confuse the players and mark me as what some folks would call "an inexperienced roleplayer who should read some articles on the subject before giving up his day-hobby".
Cowboy One: Yeehaw!]
At the age of two, an unnamed peasant baby was handed over to the Dread Pirate Saemon in return for not having his parents and younger brother killed. The D.P.S. Agreed and took the child as his own son aboard his pirate ship "The Reckless Retribution" and named him "Saemon Just To Confuse Things". After many years, the child -- shedding his useless latter names and replacing them with a simple "The Buccaneer" -- grew into his role as a pirate boy. When he "came of age" his father handed over The Reckless Retribution and the armada it controlled.
Saemon the Buccaneer was a fearsome pirate. He was known for his incredible cruelty towards all people but those of nobility. You see, he wished to be a wealthy noble one day and if he didn't set this standard now, then when he did become a noble, all sorts of pirates might start messing with him! Besides, he knew what it was like to have to order people about all day!
Saemon the Buccaneer was a much better pirate than his predecessor was. He grew quite wealthy and stopped having to do any real work whatsoever. He stopped talking to people all-together thinking he was really that close to becoming of nobility. He spent his days clinging to ropes and such in the riggings of The Reckless Retribution. Upon the realization of that he could never be a noble (this revelation occurred when his ship ran into a ship of nobility, causing it to founder. The noble's on the ship refused his help thinking it below them. They all drowned.) Saemon was cast into a deep depression.
It was during his depression that Saemon was captured by several elite members of the "Mystery Harts"-- a group of do-gooders and thieves. Saemon was forced to betray his own armada under pain of death. During the proceedings in a secret hideout of the M.H. Saemon the Buccaneer managed to frighten a junior member of the group into betraying the Mystery Harts themselves! When the pirate fleet was hiding in a secluded cove (unknowingly awaiting another fleet of pirate-hunters and the like) a galleon was being stocked with the recently freed crew of the Reckless Retribution and quite a large chunk of the wealth of the M.H.
Whilst his pirate armada was being massacred, Saemon sailed away to the east in his gold-laden galleon. However, the M.H. soon caught up with him in the countries to the east and incited the native countrymen to destroy Saemon and his crew. Saemon's crew fought bravely, but their ship was outnumbered and outmaneuvered and thusly sunk. The gold stowed below decks was scattered throughout the many canals of the eastern coast. Saemon himself abandoned ship early on when he saw the vigilante fleet on the horizon. He made his way deep into the city of Terashu, where he stayed for a year working as an apprentice shipbuilder in the shipyard of Blind Tsao Fang, likely the world's greatest shipbuilder. He never met the man, being apprenticed to a junior carpenter far down the totem pole, but he heard great stories of his skill.
The man Tsao Fang was very, very old. The ship he was working on was to be his last and greatest work. The wood was imported from the Far East, great logs of White Thinir, treated with the oils of the T'nuku cactus from the deserts to the south. Each plank was carved with knives, not saws, in the hands of Fang's most trusted shipwrights. They were held together with strips of mithril and sealed with the wax of distilled silver dragon scales. Then, in came the ship's wheel, Black Thinir with platinum filigree. Once the hull was finished, and the masts secured, the rigging and sails were instated. With lines of spun mithril and sheets and sails made from the woven fibers of the Slischian Terago (the body plant itself) the decorated masts were a pleasure to the few eyes which gazed upon is heavenly surfaces. However once the ship was assembled, Tsao Fang did not survive the week. As per request, his death was kept secret and his body was sealed in an ark and pushed out to sea. The ship, still unnamed, stood regally under the domed roof of the grand building hall. Still, business must continue, and the ship was not complete. The final process was to last one week and on the seventh day the customer (an unknown faction) would come with payment barges of gold and platinum and sail his ship away. During the previous week, wizards from a northern confederation would come to bestow upon the ship their gifts of magic, numerous hexes charms and sorceries. For six days, a constant glow of light issued from the great glass dome of the grand hall, the steady glow of competent work being done by professionals.
On the seventh day, the light was extinguished twelve hours too soon. Early in the morning, before the sun's dreams began dim, a wind picked up around Terashu. Flags whipped out straight and the smaller sailboats leaned precariously. Gradually the wind rose until it was forceful enough to pick up the smaller boats, and hurl them into the city. All throughout the canals and islands, chimneys were toppling and water was coursing through the waterways as if Terashu's heart had picked up pace. A hurricane had come to the coast, dealing blows like the fists of the gods.
The great hall stood for an hour against the total fury of the storm, withstanding flung vessels and broad waves, until finally it was split open like a three- minute egg. Each half, battered by seawater, disintegrated into the ocean, and the wizards between them, mortally distracted by their spellcraft, were swept into the canals and drowned. The only structre left standing in the city was the nameless ship, glowing as if in anticipation of the few words left unsaid by the mortal mages.
(To Be Continued, When the Muse Strikes, yet Somehow Saemon Takes the Ship and...)
Having no crew, and no money (other than that which was sewn into his clothing), Saemon reached unknown southern shores with naught but the clothes he wore and the Revelation. He sails it himself, through incredibly complex rigging traveling the shoreline of this new continent looking for a trustworthy crew, so that he might start a new reign of terror and taxation.
Inventory Items
| Item | Picture | Item | Picture |
|---|---|---|---|
| A Sword x 2
Hur, it's just a sword...
[shop] |
![]() |
Kul Lakesh - Eye of the Desert
Name - Kul Lakesh
Shape - Mithril-plated steel hilt with saphire embedded at end. Pommel is jeweled eye of the great wizard Kul Lakesh of the Desert, a mighty eastern sorcerer, imprisoned at his death. (Being at sea has been somewhat of an eyesore for his spirit.) The blade is simple curved steel.
Abilities:
• [Unknown to Saemon] Sentient, Intelligent
• Heightens awareness when held.
[shop] |
|
| Neopencado +5 "Ueraciter Mactabilis" x 2
(From Latin Neo (spin) Penna (wing) Cado (to drop))
The Neopencado is a peculiar invention of Saemon's, a wood and twine contraption unlike any machine seen by most commoners. When wound up fully, it can travel one hundred meters and back, dropping an object at any specified point in its path.
First, the user winds up the propellers, secondly the drop mechanism. A peg placed at the desired number below the propeller ring determines the distance it will travel before turning back. A similar peg placed above the drop mechanism ring determines the distance it will travel before the claw is unset and falls loose, dropping its cargo.
The Ueraciter Mactabilis ("More Deadly") is made from steel and adamantine parts. It's much stronger, withstanding many sword blows and the like. The use of metals allows the use of wire, and greater tenacity in the wire. This means the U.M. propellers spin faster, and it can carry more weight, but not much more, as the extra weight from its armor makes it quite a lot heavier. It can carry one sandbag, its own size. Also, its maximum distance is about half of that of the lighter, wooden variety.
[shop] |
![]() |
Rapier
Shape - Thin steel hilt, intricate filigree hand-guard, long, sharp blade.
Abilities:
• Cuts things.
• [Unknown to Saemon] Will stay in one place when magic words are said.
• Weaknesses: Rocks. The blade will not cut through rocks. Oh, and cuts through water are not permanent.
Description: A beautiful piece of art, the sword is one of six designed for an ancient king's mountain patrol. To this day no one is quite sure why he gave them rapiers against the clubs and staves of mountain bandits, but if they said the magic word whilst falling, the magic in the rapier would freeze it in place. Hopefully, someone would come rescue them before their arms fell off. The hilt is made of good quality steel, the hand guard is made of mithril, and holds most of the enchantment. The blade is also steel, straight and sharp. It's certainly a gentleman's sword.
[shop] |
![]() |
| Sharkskin Boots
Tight-fitting, well-cured, deck-gripping, waterproof sharkskin boots.
[shop] |
![]() |
Shirt
Clean, white, flowing, long-sleaved shirt with collar and simple lace cuffs.
[shop] |
![]() |
| Treasure Chest (8) x 3
A small chest designed to hold treasure.
[shop] |
![]() |
||
Journal Entries
| Journal Name | Timeline | Created |
|---|---|---|
| Ship's Log: Escaped From The East | 31 August 2005 | |
| Ship's Log: Discovery of Many-Taverned Coastline | 31 August 2005 | |
| SandShip | 09 August 2006 | |
| Sandship, Further | 31 August 2006 | |
| Ship's Log: Pushed South By Storm; Discovery of Pineapple Isles | 13 October 2005 |
Group Membership
| Group Name | Joined on |
|---|---|
|
The Pirate Ship Revelation "[Note: Sorry for any bother, but PSR is high fantasy only. This means it mostly takes place in a world that has yet to invent gunpowder.] The Revelation, privateer schooner owned and reigned over by Saemon the Buccaneer. She drifts just outside of the law, so any to board it leave society behind. All tars on board are loyal followers of her captain and would follow him to the depths of hell." |
05 February 2005 |
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the cliffside tavern AKA 'Woulfe's Den Tavern and Inn' "Swim, Fly, or Run! by Tobias Woulfe posted 19 September 2006 @ 21:25 The Cliffside Tavern, once a place of gathering to many, and home to perhaps more. This great place stood as an Icon to RP in Ayenee, until the great cataclysm that destroyed the paths of that world. A great many who worked there and frequented there were lost in the upheaval. For over a year, the Tavern has been trying to survive here, its staff watching the empty rooms and hoping for the vibrant patrons which once graced its tables. It has survived, despite odds against it. The feelings that created it pushing it forwards. It is not just created by the Owner, the Keepers, it is created and maintained by all who come there, it always has been. This is a call to all, Newcomers, returners and those who never left - The Cliffside still stands, as it always shall, come to the forums or come to the chat and let its doors swing wide with the ever entering shadows. If none are around to open the tavern, open the room yourselves and enjoy the RP! ~Well said Tobias, Thank you. Just a foot note, The Cliffside Tavern was thought, seen as a run down building at the top of a set of cliffs the summer of 1997. Ten years its been around. Thats a long time for any gaming realm. Thanks all who made it possible. Sirene/Aliesh" |
20 February 2005 |
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The Nine Worlds "The One-Tree links a shimmering archipelago of worlds across the multiverse. Its branches expanding constantly, pulsating with energy for millennia. Yggdrasil, so vast, visiting so many planets and realities that no one person can see its complexity. Think of it as the player is both PC and GM. Recruit, explore, and conquer at your whim. All free-form rules apply, including combat. If you want to make rules about finding secret doors, treasure or anything of the sort- it is up to you. I, on the other hand, prefer story playing games to role-playing games for this group. " |
01 August 2007 |
profiles.fantasyrole.org/saemon_deluvian/
data edited 08 August 2007 picture edited 01 August 2007journal last edited 31 August 2006 skills edited on 21 July 2006
inventory edited on 06 April 2006 created on 05 February 2005



























